Minimum Engagement Distances in Feet

Mass of Projectile Used in Match / Event

Muzzle Energy / Class

Muzzle Velocity (relative to 0.20g / 0.30g BB's)*

0.12g - 0.30g

0.31g - 0.43g

 

 

6 mm

 

 

 

< 1.2 Joules

<360 / 295 fps

15

20

1.2 - 1.5 J

< 400 / 325 fps

30

40

1.5 - 1.9 J

<450 / 365 fps

45

60

1.9 - 2.3 J

<500 / 410 fps

60

80

2.3 - 3.4 J

<600 / 490 fps

80

120

3.4 - 4.6 J

<700 / 575 fps

100

145

 

 

8 mm

 

Muzzle Energy / Class

Muzzle Velocity (listed as 0.34g / 0.45g max)**

0.34g

0.45g

< 1.5 Joules

<310 / 270 fps

20

25

1.5 - 2.3 J

<385 / 335 fps

35

50

2.3 - 3.4 J

<460 / 400 fps

55

70
3.4 - 4.6 J <540 / 470 fps 65 85

4.6 - 5.3 J

<580 / 505 fps

75

100

 

*    Because high-powered rifles -- particularly gas rifles -- are able to transfer more energy to heavier BB's, we require that all rifles/pistol that chrono at more than 400 fps with 0.20g BB's be re-chrono'd using 0.30g BB's.  The reason for this is covered in detail in Section VI-A:  Determining Muzzle Energy.  For instance, if a rifle chrono's at 570 fps with 0.20g BB's, we re-chrono the rifle to determine its muzzle energy using 0.30g BB's.  If the same rifle chrono's at 510 fps w/ 0.30g BB's (for example), we would use the 3.4-4.6 J section to determine the shooter's MED (and NOT the 2.3-3.4 J section).  If this player uses 0.30g BB's for that rifle, they would be given an MED of 100 feet.

 

**  Velocity listings for 8mm BB's are listed as the maximum for 0.34g and 0.45g BB's, respectively.  Example:  A rifle shooting at 2.3 J will chrono at 385 fps using 0.34g BB's, or 335 fps using 0.45g BB's.  If a rifle chrono's at 530 fps with 0.34g, you would use the 3.4-4.6 J section (which allows a maximum fps for 0.34g of 540 fps) and would have an MED of 65 feet.  If a rifle chrono's at 325 fps w/ 0.45g, they would use the 1.5-2.3 J section (and have an MED of 50 feet).

 

 

 

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